The European Cup becomes a “black technology” arena

The European Cup has never been as simple as a football match. From the team's appearance to the coach's fashion level, from the star's hairstyle to the sexiness of his girlfriend group, everyth...

The European Cup has never been as simple as a football match. From the team’s appearance to the coach’s fashion level, from the star’s hairstyle to the sexiness of his girlfriend group, everything has become the focus of fans’ attention. This time, the Union of European Football Associations (UEFA) used “black technologies” such as VR, anti-drone, goal line, and nano-tickets for the first time, turning the European Cup into a “black technology” arena.

VR: Immersive viewing experience

At the opening ceremony, many viewers may have noticed the “big ball” next to the world’s number one DJ David Guetta. The TV broadcast of this European Cup used VR technology for the first time, thus becoming the first major international football league to use VR technology. Even if fans cannot attend the event in person, they can use VR equipment to cheer for their favorite team as if they are actually there. The “big ball” is one of the dozens of Nokia OZO virtual reality cameras purchased by the organizer.

According to reports, the OZO camera weighs about 2.72 kg and is equipped with 8 cameras distributed around the sphere. Each camera can shoot at 2K×2K resolution. The layout of these cameras means that OZO can achieve 360-degree × 180-degree panoramic shooting, and users can control these cameras through a unified shutter. At the same time, OZO also integrates 8 embedded microphones, hidden near each lens, so that it can record 360-degree × 360-degree audio.

After the shooting is completed, these images will be released online. Users can put on a virtual reality helmet or glasses and experience the craziness of the stadium immersively. However, it is worth mentioning that UEFA has determined that only the finals will be recorded using VR technology.

In addition, in order to ensure the smooth application of VR technology, UEFA also specially trialled OZO in the 2016 Champions League semi-finals between Manchester City and Real Madrid and Atletico Madrid and Bayern.

High-tech jerseys and nano-tickets

Various teams in this European Cup have also put on “black technology”. Among them, the player version jerseys of France, England, and Portugal use the new AeroSwift technology, which is 10% lighter and 50% more elastic than the previous style. The new high-performance yarn increases sweat wicking speed by 20% and quick-drying rate by 25% compared to the past.

Each jersey, including tops, shorts and socks, is made from recycled plastic sourced from recyclable plastic bottles. By degrading these raw materials, high-quality yarn is produced to form the main fabric of the jersey.

Sneakers use technology called Anti-Clog for the first time, through a new spike structure and newThe high-quality coating effectively prevents mud from clogging the soles, thereby eliminating the problem of reduced grip caused by mud on the soles and reducing the impact of mud on sports shoes.

In order to prevent counterfeit tickets, this European Cup specially invited a nanotechnology security company to manufacture tickets. Engineers embedded 2 billion nanometer-sized holes in each ticket. After processing, the light that can pass through these holes has different short wavelengths. Under the reflection of light, these tiny holes form the image of the mascot of this European Cup “Super Victor”. This is also the first time this technology has been applied to tickets.

Goal-line technology

Goal-line disputes have always been a major problem in world football. The most famous one was during the 1966 World Cup final between England and Germany. England forward Hurst’s shot hit the crossbar and bounced off the ground, triggering a goal-line controversy. In the end, the referee determined that the goal was valid, and England won the World Cup championship. In order to minimize misjudgments and missed calls, this European Cup uses goal-line technology to assist goal-line penalties. This is the second time goal-line technology has been used in an international competition after the 2014 World Cup in Brazil.

According to reports, goal line technology is an auxiliary technology for football developed in recent years. It can determine whether the ball has crossed the goal line and then determine whether the goal is valid. After careful selection, UFEA followed the choice of the 2014 World Cup in Brazil – the Eagle Eye Team to install the equipment. The team uses seven cameras to track the movement of the football, and can determine within one second whether the ball has crossed the goal line as a whole, and sends the result to the referee’s watch.

Anti-drone technology

Die-hard fans may not forget the scene that happened at the European Cup qualifiers held in Belgrade, the capital of Serbia, two years ago: Serbia and Albania, the two teams, had conflicts over the Kosovo issue. After 41 minutes of the game, a drone was suspended. Flags flying against Albania’s opposition to Serbia’s control of Kosovo flew onto the field, immediately triggering a conflict between the two teams and the game was terminated. In order to avoid repeating the mistakes of the past, the organizers of this year used anti-drone technology for the first time and established no-fly zones over 10 competition venues and the training venues of 24 teams.

In addition, organizers also considered the possibility of drones carrying chemical substances to attack spectators. Therefore, in April this year, Saint-Etienne, a city in southeastern France that will host three group matches and one knockout round of the European Cup, held corresponding drone attack drills to ensure the safety of the competition.

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